Brink

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# Release Date: 01/25/2011
# Genre: Miscellaneous
# Platform: PC games
# Publisher: Bethesda
# Developer: Bethesda
# UPC: 093155117037
# WAPI (Tower ID): 11398717

Brink is an immersive first-person shooter that blends single-player, co-op, and multiplayer gameplay into one seamless experience, allowing you to develop your character whether playing alone, with your friends, or against others online. You decide the combat role you want to assume in the world of Brink as you fight to save yourself and mankind's last refuge. Brink offers a compelling mix of dynamic battlefields, extensive customization options, and an innovative control system that will keep you coming back for more.

Features:
-Character customization:
Brink's advanced player customization offers a near-endless combination of looks for your character. From clothing and accessories, to body type and voice pack, your character is not just another generic hero.
As you progress through the game and acquire more experience, you'll have even more opportunities for customization. Unlock class abilities and weapon attachments that let you complement your gameplay, or build a team of specialists with your friends or clanmates.

Classes:
-Each of the four classes are built around a core set of skills, but leveling up will allow you to unlock new abilities and items or specialize into one area of a class. So no two soldiers, two operatives, two engineers or two medics will be exactly the same.

Objectives:
-Using the objective wheel, you can always see your current primary objective. That objective will be driven dynamically based on real-time battlefield data, such as your class, condition and location, as well your teammates and the overall status of battle. As a result, you'll always know exactly where to go, what to do when you get there, and what your reward will be for success.

Freedom of movement:
-Brink introduces a revolutionary interpretive movement system we call SMART (Smooth Movement Across Random Terrain). SMART dynamically evaluates where you're trying to get to or what you're trying to do, and makes it happen: vaulting, mantling, climbing, sliding, and even seeking cover. This means you make the tactical decisions of where to move and the route to take, the system helps you do it in the coolest way possible

-Ability to Parkour


Classes and Game mode
The four classes

* Soldier: The soldier is the main fighting machine in the team. He is also able to plant explosives.
* Engineer: The engineer is able to fix and repair things. This character is good for supporting roles and allows to circumvent obstactles. Additionally, he can defuse explosives.
* Medic: Yeah, you probably guessed it, he can heal team mates.
* Operative: This one can disguise himself and sneak around. Also he can interrogate prisoners and hack into computer systems.

Teamplay

According to the information Ed Stern (Senior Game Desinger – Splash Damage) told in several interviews on the E3 2009. The greater idea behind the class system and several game mechanics is to increase the overall teamplay – and thus multiplayer experience – of the game. He actually says that they are bribing the players with experience points to be better team players by telling them what you will get for certain actions. Who says that first person shooter gaming can’t be a social gaming experience

screenshots








Videos:



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